Template for Automated Release Burn up

Velocity is an excellent planning tool for longer projects and stable teams that are not very small. It allows you to ignore details like vacation and bad estimates. The law of averages smooths out the bumps allowing you to make a reasonable directional estimate of what can be achieved by a given date.

For smaller teams on short projects of four to six sprints the vanilla velocity does not work as well. If a developer goes on a two week vacation both the sprint capacity and release projection can be significantly off. In a recent case we needed a larger team to complete the project but the fifth member was not available until the third sprint. You can manually adjust for these situations but I prefer to automate when it saves time.

Continue reading “Template for Automated Release Burn up”

How Good are our estimates? Should we care?

Our team decided against estimating stories or tasks in real time (eg hours) during sprint planning. We assign relative points during backlog grooming and may change that number later or during the sprint planning as more information becomes available. I was wondering: How good are our estimates? How do we measure that? How do we improve? Do we care?

Continue reading “How Good are our estimates? Should we care?”

Retrospectives Are Not Only For Teams

I am the agile PM for a small team that augments an application team. Our team assist towards reliability, scalability of the micro services the application team is building. Ani, the team lead and I know each other for almost a year. We have been on the same team for about four weeks and  work very well together. Suddenly, last week we ran into a couple issues and misunderstandings. This triggered the idea to have our own one-on-one retro.

Continue reading “Retrospectives Are Not Only For Teams”

GetKanban Game Teaches More Than Kanban Alone

In 2015  Cheryl Hammond introduced me to the GetKanban game. The game is an awesome way for the participants to experience the impact of queues and the decisions you need to make using the Kanban framework. The players simulate 2-3 weeks of development with daily standups where the team decides prioritization and who should work on what. Life is not fair and neither is the game. But we learn through our struggles and this is only a game.

Continue reading “GetKanban Game Teaches More Than Kanban Alone”

Which Agile Blogs Should We Read?

We read blogs because we want to learn, expand our horizons and keep up with new developments in the Industry. We write blogs because we are passionate about a topic, want to share some cool ideas and very often to market ourselves. There is an overlap but readers and writers are not always in sync. There is so much to read and so little time. Over the last few months I have looked at about 250 somewhat random blogs. I stumbled upon some excellent articles but the majority was either talking to the absolute beginner audience or plain mediocre.

Continue reading “Which Agile Blogs Should We Read?”